Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an isometric perspective and real-time mission maps. Each scenario presents one or more incidents, civilians in danger, and objectives such as extinguishing fires, rescuing victims, treating casualties, or securing a crime scene.
Players select units from the emergency roster, send them to locations, and issue context-sensitive commands. Firefighters, paramedics, police, engineers, and other specialists have different equipment and responsibilities. Missions are completed by resolving incidents while avoiding unnecessary casualties and secondary disasters.
The campaign progresses through increasingly complex scenarios. Success depends on prioritizing threats, keeping routes clear, and coordinating several teams at once.
Plan your run
Survey the whole map before committing units. Treat immediate threats to life first, but watch for hazards that can spread or trigger secondary incidents.
Keep units close enough to support one another without blocking roads or access points. Reserve specialist equipment for the situations that require it, and evacuate or stabilize civilians before pursuing less urgent objectives.
Recheck the map frequently: new incidents can appear while an earlier response is still underway.
Before you begin
Pause mentally between dispatches and prioritize the most dangerous active incident.
Avoid sending every available unit to the first emergency.
Keep medical and transport capacity available for later casualties.
EMERGENCY – Fighters for Life is a real-time strategy and emergency-management simulation developed by Sixteen Tons Entertainment. The player commands a coordinated response to fires, traffic accidents, crimes, medical crises, and larger disasters, assigning specialized units rather than controlling a single hero. Missions take place on compact isometric maps and reward quick assessment, careful positioning, and efficient use of limited personnel. The campaign builds from relatively contained incidents to more demanding combinations of hazards and civilian casualties. Its appeal comes from translating recognizable emergency procedures into a pause-free tactical puzzle. The game was received as a distinctive follow-up in the EMERGENCY line, although reviewers also noted its sometimes unforgiving difficulty and interface demands.
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