Princess
The main heroine and commander of the kingdom's resistance force.
How it plays
Battles use a top-down, grid-based perspective. The objective is usually to defeat the opposing force or complete the stated scenario conditions while positioning units carefully around terrain and enemy attacks.
Players select units, move them, attack, and use available skills during alternating turns. Campaign progression is scenario-based, with new battles and story events advancing after successful missions. Unit development and class choices provide the main long-term progression.
Plan your run
Protect fragile units by keeping them behind tougher allies and avoid advancing the whole formation into enemy attack range at once.
Before committing to an attack, check whether the target can be defeated in the current turn. Coordinated focus fire is generally safer than splitting damage across several enemies.
Meet the cast
The main heroine and commander of the kingdom's resistance force.
A key female lead associated with the royal side of the story.
Before you begin
Use terrain and formation placement to limit the number of enemies that can attack one unit at a time.
Save before major battles if the game’s save function is available in the current scenario.
Angel Empire is a fantasy tactical role-playing game developed and published by Softstar Entertainment for DOS. It presents a conflict involving a female-led kingdom and supernatural powers through turn-based battles on grid-based maps. Players command a roster of units, move them across battlefields, and use attacks or abilities to overcome opposing forces. Between battles, the campaign advances through a sequence of story scenarios rather than an open world. The game is an early example of Softstar’s strategy-RPG style and is historically notable within Taiwan’s computer-game industry. Its appeal comes from character-focused storytelling, class-based combat, and a comparatively accessible presentation of tactical warfare.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0