Fun School 2: For the Under-6s
DOSEducational
How it plays
The party explores a top-down world divided into outdoor areas, towns, caves, and dungeons. The main objective is to survive in Exile, complete local and central quests, and uncover a path toward escape while dealing with hostile factions and the underground environment.
Combat is turn-based. Each character can move, attack, cast spells, use items, or perform other skills during a turn. Experience, equipment, spells, and skill improvements gradually expand the party's capabilities, while dialogue, locked routes, hidden passages, and quest decisions shape progress through the world.
The campaign is primarily single-player and party-based, with no separate competitive or multiplayer mode.
Plan your run
Build a balanced party with dependable melee fighters, spellcasters, and characters trained in useful noncombat skills. Keep several save files because quests and faction choices can affect later access and rewards.
Explore thoroughly before leaving an area. Search walls, examine unusual terrain, speak with ordinary residents as well as officials, and return to settlements after major events. Carry healing supplies and avoid spending rare spell points when ordinary attacks or rest can solve the encounter.
Upgrade skills with a clear role in mind. A character who combines combat ability with lockpicking, scouting, or magical support is often more useful than a narrowly specialized party member.
Before you begin
Save before entering major dungeons or making important dialogue choices.
Record unusual names, passwords, and quest instructions; the game expects careful note-taking.
Use terrain and chokepoints to limit how many enemies can reach the party at once.
Exile: Escape from the Pit is a turn-based fantasy role-playing game developed and published by Spiderweb Software for DOS. The player creates a party of adventurers who have been condemned to the underground land of Exile, then guides them through dangerous caverns, settlements, ruins, and forgotten strongholds. Exploration and conversation are as important as combat, with quests often allowing several approaches. The game uses a party-based, top-down perspective and a large interconnected world rather than a strictly linear campaign. Its detailed setting, substantial writing, and generous freedom earned it a strong reputation among fans of computer role-playing games, especially those looking for a classic, text-heavy alternative to more action-focused releases of the period.
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