Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an overhead perspective for exploration. The party travels through connected outdoor areas, settlements, dungeons, and special locations while investigating the surface invasion and completing quests for different groups.
Combat is turn-based. Characters use weapons, armor, spells, and special abilities, while positioning, terrain, line of sight, and resource management influence each battle. Experience, equipment, spell access, and skill choices provide progression, and many quests can be approached in more than one way.
Plan your run
Build a party with complementary skills rather than concentrating every point in one area. Keep dedicated front-line fighters between enemies and vulnerable spellcasters, and carry enough healing and restorative supplies for long dungeon sections.
Talk to residents repeatedly and record quest details. Explore side areas before committing to major faction decisions, since experience, equipment, and information gained from optional locations can make later encounters substantially easier.
Before you begin
Save before entering unfamiliar locations or making major faction decisions.
Inspect containers and remote corners; useful equipment and quest information are often off the main route.
Restock healing supplies before long cave and dungeon expeditions.
Exile II: Crystal Souls is a party-based, turn-based role-playing game developed and published by Spiderweb Software for DOS. The game takes place in Exile, an underground realm whose fragile political order is threatened by a new invasion from the surface kingdom. Players create and manage a small adventuring party, explore a large network of towns, caves, ruins, and wilderness areas, and decide how to respond to competing factions. Its presentation is built around overhead exploration, text-heavy conversations, tactical combat, and extensive character customization. The game was well regarded among computer role-playing enthusiasts for its open-ended scenarios, detailed setting, and unusually generous amount of content, although its simple graphics and interface reflected the limitations of its independent production.
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