Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views the action from the cockpit of an F-15. A mission normally requires takeoff, navigation toward a target area, engagement of ground installations or aircraft, and a safe return to base.
Before and during a mission, the player manages altitude, speed, direction, weapons, and fuel. Air-to-air threats and surface defenses make approach and withdrawal important parts of the sortie.
Progression is based on completing missions and improving performance rather than on a character campaign or persistent equipment tree. The game is primarily a single-player mission experience.
Plan your run
Use a controlled approach to the target instead of flying directly at it at low altitude. Monitor fuel and preserve enough capacity for the return flight.
Attack ground targets with a brief, deliberate pass, then disengage and regain distance. Avoid spending all ammunition on the first opportunity, because later defenses or enemy aircraft may require it.
Before you begin
Plan the route before entering the target area and keep a clear withdrawal direction.
Use altitude and speed deliberately: low approaches can help with exposure, but they reduce recovery time when threats appear.
Return to base with fuel and weapons discipline instead of treating every encounter as a dogfight.
F-15 Strike Eagle II is a combat flight simulation developed and published by MicroProse for DOS in 1989. It places the player in an F-15 Eagle and focuses on completing strike missions against ground targets while surviving hostile aircraft and air defenses. The game uses a cockpit-oriented first-person perspective with keyboard, joystick, or other supported control methods depending on the DOS setup. Missions are structured around selecting a theater, taking off, navigating to targets, attacking with the available weapons, and returning to base. Its improved presentation and more detailed combat model made it a notable follow-up to the earlier F-15 Strike Eagle. Contemporary and later reference coverage generally treats it as an accessible, action-focused simulation rather than a deeply technical study simulator.
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