Conrad B. Hart
The protagonist and hero of Flashback, Conrad investigates the alien threat and fights to protect humanity.
How it plays
The game is viewed from behind Conrad as he explores connected areas, searches for key items, and completes objectives needed to advance. Movement, aiming, shooting, jumping, and interaction are used to navigate rooms and confront enemies.
Levels emphasize exploration and backtracking rather than a simple linear run. Progress depends on finding weapons, ammunition, access items, and information while surviving ambushes and environmental dangers. Checkpoints and saved progress help preserve advancement through the campaign.
Plan your run
Search each room carefully before moving on; useful access items and ammunition can be easy to overlook.
Use cover and deliberate movement during firefights. Avoid wasting ammunition on distant or low-priority targets, and save progress before entering unfamiliar areas or major encounters.
Meet the cast
The protagonist and hero of Flashback, Conrad investigates the alien threat and fights to protect humanity.
Before you begin
Explore side passages for ammunition and access items.
Use the environment for cover instead of confronting every enemy in the open.
Save before testing unfamiliar switches or entering a new combat area.
Fade to Black is a science-fiction action-adventure game developed by Delphine Software International and published by Electronic Arts for DOS in 1995. It follows Conrad B. Hart after the events of Flashback, placing him in a hostile future where an alien threat endangers humanity. The game shifts the series from rotoscoped 2D platforming to a third-person 3D perspective, combining exploration, gunplay, environmental puzzles, and cinematic storytelling. Players investigate corridors, cities, and industrial facilities while managing ammunition and avoiding hazards. Its ambitious 3D presentation and atmosphere were notable for the period, although contemporary reception was mixed because of awkward controls, demanding combat, and uneven pacing.
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