Fun School 2: For the Under-6s
DOSEducational
How it plays
Fintris uses a falling-block puzzle format. Pieces descend into a rectangular well, and the player positions or rotates them to form complete horizontal lines.
Completed lines are cleared to create space, while poorly placed pieces build the stack upward. The objective is to continue clearing lines for as long as possible without allowing the stack to reach the top of the playfield.
Detailed information about the DOS version's exact piece set, game modes, scoring, speed progression, and pause behavior is not reliably documented.
Plan your run
Plan placements around the current shape of the stack and avoid creating isolated gaps that are difficult to fill. Keep the upper part of the well as open as possible so later pieces remain usable.
Specific scoring thresholds, speed settings, and version-specific tactics are not reliably documented.
Before you begin
Prioritize clearing obstructive lines before building a tall stack.
Avoid leaving single-cell gaps unless the required piece is already available.
Use the lower rows to preserve flexibility for future pieces.
Fintris is a DOS puzzle game built around arranging falling pieces on a rectangular playing field. The available documentation identifies it as a Tetris-style game, but does not reliably establish the developer, publisher, original release year, or a detailed historical reception record. Its core premise is to position descending pieces so that completed horizontal lines disappear, allowing play to continue as the stack rises. The play style is reflexive and planning-focused, combining immediate movement decisions with an effort to create useful gaps and chain line clears. Because surviving reference material is limited, information about the game's specific modes, progression system, scoring rules, and contemporary critical response remains unverified.
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