Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-view perspective and places the player in enclosed, maze-like stages. The objective is to move through each area, destroy or avoid hostile machines, and reach the stage exit while managing the robot's limited mobility and attack opportunities.
The robot form is suited to navigating floors and engaging enemies, while the jet form provides faster horizontal movement and access through some passages. Progression is stage-based; success comes from learning enemy positions, choosing when to transform, and conserving safe routes through each level.
Plan your run
Study each room before committing to movement, especially where enemies overlap with narrow passages. Transforming at the wrong time can leave the robot exposed or unable to turn safely.
Use the jet form for repositioning and traversal, then return to robot form when precise movement or combat is required. Advance cautiously, memorize recurring hazards, and prioritize a reliable route over rushing toward the exit.
Fire Hawk: Thexder - The Second Contact is a side-scrolling action game developed by Game Arts for DOS. It follows the Thexder formula with a transforming combat robot operating inside hostile mechanical environments. The player alternates between a ground-based robot form and a faster jet form, using movement, transformation, and weapon control to survive compact combat stages. The game emphasizes careful positioning over constant speed, with enemies, hazards, and narrow passages demanding deliberate movement. Its historical reception was limited compared with the better-known original Thexder, but it remains of interest to players studying Game Arts' early action designs and the evolution of transformation-based platform shooters.
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