Fun School 2: For the Under-6s
DOSEducational
How it plays
The action is viewed from above, with each tank moving through a scrolling battlefield. Players fire at opponents, avoid incoming shots, and use the terrain for cover while trying to complete the match objective.
Depending on the scenario, victory comes from destroying the opposing tank or capturing the enemy flag and bringing it back to the home base. Solo play places the player against computer opponents, while the two-player mode focuses on direct competition. Progression is match-based rather than a persistent character or equipment system.
Plan your run
Keep moving while firing, and approach open areas with enough room to retreat. In flag matches, do not treat a successful pickup as victory: plan a return route before entering the enemy base.
Use cover to force opponents into predictable approaches, and attack from angles that limit their escape. In two-player games, watching the opponent's route and defending your own flag is often more effective than pursuing every hit.
Before you begin
Learn the arena layout before committing to a flag run.
Defend the home base when the opponent disappears from view.
Use short attacks and reposition instead of remaining exposed after firing.
Fire Power is a top-down vehicular combat game developed by Silent Software and published by Accolade for DOS in 1987. Players control heavily armed tanks in compact battlefields where direct combat and objective play are equally important. The central premise is to destroy the opposing tank or seize its flag and return it safely to base, making positioning as important as aiming. The game supports solo play against computer-controlled opponents and competitive two-player battles on the same machine. Its fast matches, scrolling arenas, and emphasis on tactical movement gave it a strong multiplayer identity. Contemporary reception generally recognized Fire Power as an accessible and entertaining action game, particularly for head-to-head play.
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