Fun School 2: For the Under-6s
DOSEducational
How it plays
Forsaken is played from a first-person cockpit perspective inside large, fully navigable 3D environments. The player pilots a combat craft through industrial and subterranean facilities, destroys enemies, collects weapons and energy, and completes mission objectives before escaping.
Levels are divided into stages with branching routes, locked areas, switches, hidden passages, and key items. Progress depends on learning the layout, conserving ammunition, and using the craft's vertical movement to approach encounters from unexpected angles. Single-player missions and multiplayer combat provide different goals: campaign play emphasizes exploration and survival, while multiplayer focuses on arena-style combat.
Plan your run
Learn to use all three movement axes instead of relying only on forward and backward movement. Strafing and vertical movement are essential for avoiding fire in open rooms and for reaching alternate routes.
Conserve powerful ammunition for armored enemies and dangerous groups. Search side passages for energy, weapons, and objective items, then return to previously visited areas when a switch or key opens a route. In multiplayer, keep moving through the vertical space and use the environment to break an opponent's line of fire.
Before you begin
Map unfamiliar areas mentally and note locked doors, switches, and branching routes.
Use vertical strafing and rotation together when dodging concentrated fire.
Check side rooms for supplies before committing to a major encounter.
Forsaken is a science-fiction first-person shooter developed by Probe Entertainment and published by Acclaim Entertainment for DOS in 1998. Set in a devastated future Earth, it casts the player as a heavily armed scavenger searching abandoned facilities for valuable technology while fighting automated defenses and rival attackers. Its defining feature is six-degrees-of-freedom movement: the craft can strafe, rise, descend, and rotate freely through enclosed environments. The game combines arena combat, exploration, weapon management, and objective-based missions. Reviews generally praised its fast 3D movement, atmosphere, and multiplayer options, while some criticized the demanding controls and uneven level design.
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