Fun School 2: For the Under-6s
DOSEducational
How it plays
The player pilots a spacecraft from a first-person cockpit view. Objectives are self-directed: buy and sell cargo, transport passengers or goods, accept contracts, mine, explore, or attack and evade other ships. Travel between planets and stations involves navigation, docking, fuel management, and attention to orbital movement.
Progression is based on credits, ship ownership, equipment, reputation, and the player's Elite rankings. The galaxy has many star systems connected by interstellar travel, and different careers can be pursued without selecting a formal class or mode. Combat, trading, and exploration all depend on managing the ship's resources and equipment.
Plan your run
Begin with low-risk cargo runs between nearby systems and keep enough cash in reserve for fuel, repairs, and unexpected losses. Learn docking procedures before investing heavily in cargo, and use the navigation display to plan routes with reachable refueling points.
Upgrade the ship according to your chosen career. Cargo capacity and fuel range support trading, while weapons, shields, and maneuverability matter for combat. Avoid fights that do not serve a clear objective, and save regularly when the game setup allows it.
Before you begin
Keep reserve credits for fuel, repairs, and replacement equipment.
Check the destination and route before purchasing expensive cargo.
Practice docking and flight control before attempting long trading runs.
Choose equipment upgrades that support trading, combat, or exploration rather than buying everything at once.
Frontier: Elite II was developed by Frontier Developments and released for DOS in 1993. It is a space flight simulation and trading game built around the premise of earning a living across a vast, procedurally generated galaxy. Players can trade commodities, take missions, mine asteroids, explore star systems, or fight as independent pilots. The game uses a cockpit perspective and emphasizes open-ended play rather than a fixed campaign. Its realistic orbital model, enormous galaxy, and demanding controls gave it a distinctive reputation among computer space simulations. Contemporary reception praised its scale and ambition, while also noting the steep learning curve and technical limitations of some computers.
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