Fun School 2: For the Under-6s
DOSEducational
How it plays
The action uses a top-down perspective. The objective is to move through successive battlefield areas, eliminate enemy soldiers and emplacements, and reach the end of the route without losing all lives.
The player can fire at enemies, throw grenades, and use available vehicles for additional protection and firepower. Infantry movement is vulnerable in open ground, while tanks change the balance of an encounter but can still be destroyed.
Progression is based on surviving each area and continuing through the battlefield rather than on character statistics or equipment customization.
Plan your run
Advance in short movements and keep firing toward likely enemy positions. Open ground is dangerous, so use cover and avoid stopping where several enemies can attack at once.
Save grenades for clustered targets or fortified positions. When a vehicle is available, use it to cross exposed areas, but do not treat it as invulnerable; leave it when continuing on foot is safer.
Front Line is a top-down action shooter developed and published by Taito, based on the 1982 arcade game. The player controls a lone soldier advancing through enemy-held territory, using firearms, grenades, and vehicles to break through defensive positions. Its play style combines direct shooting with movement across open terrain, creating a more tactical rhythm than a fixed-screen shooter. The arcade original is historically notable for mixing infantry combat with drivable tanks and armored vehicles. The DOS version is a contemporary home-computer adaptation with less extensively documented reception, but it preserves the game’s central premise and battlefield structure. It is best understood as an early run-and-gun design built around short, hazardous advances.
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