Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is presented as a collection of separate educational activities rather than a single story campaign. Players select an exercise and complete problems involving subjects appropriate for children over eight, with the exact activity set depending on the DOS release.
Objectives generally involve entering answers, identifying correct information, or completing a short timed or scored task. Progression is based on successful answers and continued practice; there is no documented character-driven exploration or persistent equipment system.
The program is designed for repeated sessions. Players can move between activities to practise different skills, with feedback helping them identify mistakes and improve performance.
Plan your run
Read each question carefully before entering an answer, especially in activities where a small spelling or arithmetic error causes an immediate failure.
Before you begin
Use the program as short practice sessions rather than playing every activity continuously.
Check the wording of questions and answer prompts before committing to an input.
Revisit difficult exercises after practising the relevant school skill away from the computer.
Fun School 2: For the Over-8s is an educational game developed by Database Educational Software for children beyond the age of eight. It combines several short activities intended to practise school subjects such as mathematics, spelling, language, and general reasoning. Rather than presenting one continuous adventure, the program offers a collection of self-contained exercises with simple rules and immediate responses. Its play style is structured around choosing an activity, solving problems, and repeating exercises to improve accuracy and speed. The game belongs to the early home-computer educational software tradition, where learning tasks were presented through colourful, game-like interfaces. Contemporary reception focused on its usefulness as supplementary practice and its approachable presentation, although its appeal depends on the player enjoying repetition and age-targeted exercises.
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