Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents a strategic space setting in which the player directs forces during encounters with opposing units. Objectives center on making effective tactical decisions, preserving useful units, and achieving the scenario's stated military goals.
Play proceeds through discrete decision phases rather than continuous action. The player selects movement or combat-related commands, evaluates the changing position of forces, and advances through the encounter. Progress depends on strategic judgment and the outcome of engagements; no distinct character progression system is documented for the DOS version.
Plan your run
Begin by identifying the scenario objective and the position of opposing forces. Avoid committing units without a clear tactical purpose, because early losses can reduce later options.
Use movement and engagement decisions conservatively. Reassess the strategic situation after each turn, protect valuable forces, and favor actions that improve your position before attempting a decisive attack.
Galactic Encounters is a science-fiction strategy game developed and published by Strategic Simulations, Inc. for DOS. It places the player in command of forces operating in a contested galactic setting, with success depending on planning, positioning, and resource management rather than reflexes. The game belongs to the early generation of computer space simulations that used text and simple display elements to represent large strategic situations. Its play style is deliberate and analytical, with decisions made step by step during encounters. Historical reception centered on its depth and strong appeal to players who enjoyed tabletop-style military simulations, although its interface and presentation are plainly dated by modern standards.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0