Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an isometric, real-time view of alien environments. Each mission gives objectives such as gathering resources, reaching locations, protecting units, or overcoming hostile creatures.
Players select creatures, move them through the terrain, assign tasks, and manage breeding. Combining parent creatures passes traits to offspring, allowing the population to develop abilities better suited to later missions. Progression comes from completing scenarios and expanding the available genetic possibilities rather than from a conventional technology tree.
Plan your run
Study the mission objective before breeding. Create creatures whose inherited abilities directly support the current task instead of relying on a single general-purpose animal.
Keep breeding groups and working units organized, and protect useful creatures from unnecessary combat. Experiment with different combinations between missions so that mobility, carrying capacity, and offensive traits are available when required.
Before you begin
Breed for the abilities required by the objective; a strong combat creature is not always the best transport or exploration unit.
Gene Wars is a real-time strategy and creature-breeding game developed by Bullfrog Productions and published by Electronic Arts for DOS in 1996. The player manages a small population of alien creatures, combining inherited traits to produce animals suited to exploration, combat, transport, and resource gathering. Missions take place on colorful three-dimensional landscapes and mix strategic planning with direct intervention in the world. Its unusual genetic system and eccentric presentation gave it a distinctive identity among strategy games of the period. Contemporary reception was mixed: reviewers often praised its originality and visual character, while the interface, pathfinding, and sometimes opaque objectives received criticism. It remains chiefly notable as an experimental Bullfrog title.
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