Robert E. Lee
Confederate commander of the Army of Northern Virginia during the Battle of Gettysburg.
How it plays
The game uses a top-down battlefield map divided into terrain areas and unit positions. Players command one side in alternating turns, moving formations, selecting attacks, and managing the consequences of orders across the Gettysburg battlefield.
Scenarios focus on historical situations from the campaign. Objectives depend on the selected scenario and may involve holding important ground, taking positions, or inflicting greater losses than the opposing army. Progress comes from controlling terrain and preserving effective units rather than from an economic or technology tree.
Plan your run
Use terrain and elevation to strengthen defensive positions, and avoid dispersing formations without a clear purpose. Preserving organized units is often more valuable than making isolated attacks.
Study the scenario objectives before committing reserves. Coordinate attacks against one sector, protect exposed flanks, and account for the delay between issuing orders and seeing their full battlefield effect.
Meet the cast
Confederate commander of the Army of Northern Virginia during the Battle of Gettysburg.
Union commander of the Army of the Potomac at Gettysburg.
Senior Confederate corps commander who directed major operations during the battle.
Union general whose corps took part in the opening fighting at Gettysburg.
Before you begin
Hold strong terrain and avoid unnecessary movement through exposed ground.
Concentrate attacks instead of attacking evenly across the whole line.
Check objectives and unit condition before committing reserves.
Gettysburg: The Turning Point is a historical, turn-based wargame developed and published by Strategic Simulations, Inc. It recreates the 1863 Battle of Gettysburg through map-based command of Union and Confederate formations. Players issue orders, manage movement and combat, and attempt to reproduce or alter the battle’s decisive moments. The game emphasizes historical position, terrain, command decisions, and the limits of battlefield control rather than fast action. Its scenarios and detailed rules appealed mainly to dedicated wargamers, while its period presentation and serious simulation style gave it a strong reputation among American Civil War strategy titles. It is regarded as the first entry in SSI’s Great Battles of the American Civil War series.
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