Johnny Blaze / Ghost Rider
A stunt performer who becomes the supernatural Spirit of Vengeance and fights demonic forces with a chain, hellfire, and his flaming motorcycle.
How it plays
Ghost Rider is viewed from a side-scrolling perspective. The player guides Johnny Blaze through linear stages, defeating demons, avoiding hazards, collecting items, and reaching the end of each level. Combat focuses on melee strikes and chained attacks, with special powers used against tougher groups and bosses.
Some sections place Ghost Rider on his flaming motorcycle, changing the pace to high-speed traversal and combat. Progression is stage-based, with new areas and encounters unlocked by completing preceding missions. The game is primarily a single-player campaign.
Plan your run
Learn the range and timing of the chain attacks instead of repeatedly attacking at close range. Strike, move away from enemy groups, and use special powers when several opponents are clustered or when a boss is vulnerable.
On motorcycle stages, prioritize avoiding hazards and maintaining control over attacking every target. Before entering a boss encounter, preserve health and any available special resources, then attack during clearly exposed recovery periods.
Meet the cast
A stunt performer who becomes the supernatural Spirit of Vengeance and fights demonic forces with a chain, hellfire, and his flaming motorcycle.
A powerful demonic figure associated with Johnny Blaze’s transformation and the supernatural conflict.
Before you begin
Use movement to separate enemies before committing to a combo.
Save powerful abilities for large groups and boss openings.
Treat motorcycle sections as obstacle courses as well as combat stages.
Ghost Rider is a side-scrolling action game developed by Climax Action and published by 2K Games for the Game Boy Advance in 2007. Based primarily on the Ghost Rider film license, it follows Johnny Blaze as he uses the Spirit of Vengeance’s powers against demonic enemies and other supernatural threats. The game combines platforming with close-range combat, giving Blaze access to chained attacks, a flaming motorcycle, and special abilities. Levels are structured as linear stages with hazards, enemies, and boss encounters rather than as an open world. Reception was mixed: reviewers generally recognized the recognizable license and energetic combat, but criticized the repetitive action, limited depth, and technical compromises of the handheld version.
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