Documented for this version

Which controls does this version use?

Actions

Gobliins 2: The Prince Buffoon action controls
Left mouse button
Select a goblin, object, or interactive area.
Right mouse button
Cancel or leave the current interaction when supported by the DOS interface.

Exact behavior can vary with the release and mouse driver.

Control notes

  • The DOS version is primarily mouse-driven.

  • No reliable platform-specific keyboard combination is listed.

How it plays

How does Gobliins 2: The Prince Buffoon play?

Each scene presents a self-contained puzzle area viewed from a side-on perspective. The objective is usually to manipulate objects, trigger events, and guide Fingus and Winkle toward the exit or the next location.

The two goblins have different behaviors: Fingus is cautious and dependable, while Winkle is stronger but more reckless. Players select a character, inspect the environment, pick up or use objects, and coordinate actions in the correct order. Progress is divided into sequential screens and chapters, with mistakes sometimes causing comic failures or requiring a restart.

Plan your run

What is the best way to play Gobliins 2: The Prince Buffoon?

Observe the entire screen before acting, since many puzzles depend on timing and on the order in which objects are used.

  • Try Fingus first when an interaction requires care or restraint.
  • Use Winkle for forceful actions, but expect his behavior to create hazards.
  • If an action causes a fatal result, replay the scene and change only one step at a time.

Meet the cast

Who are the key characters?

1

Fingus

The careful and more obedient of the two goblins. He is generally the safer choice for precise interactions.

2

Winkle

The impulsive and physically stronger goblin. His rough approach is useful in situations that Fingus cannot handle.

3

Prince Buffoon

The missing prince whose rescue provides the game's central objective.

Before you begin

What should you know before playing?

  1. 1

    Inspect every object and character before committing to an action.

  2. 2

    Keep track of which goblin performed each interaction.

  3. 3

    Save before experimenting when the game allows it.

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