Fingus
The careful and more obedient of the two goblins. He is generally the safer choice for precise interactions.
Documented for this version
Left mouse button | Select a goblin, object, or interactive area. |
|---|---|
Right mouse button | Cancel or leave the current interaction when supported by the DOS interface. Exact behavior can vary with the release and mouse driver. |
The DOS version is primarily mouse-driven.
No reliable platform-specific keyboard combination is listed.
How it plays
Each scene presents a self-contained puzzle area viewed from a side-on perspective. The objective is usually to manipulate objects, trigger events, and guide Fingus and Winkle toward the exit or the next location.
The two goblins have different behaviors: Fingus is cautious and dependable, while Winkle is stronger but more reckless. Players select a character, inspect the environment, pick up or use objects, and coordinate actions in the correct order. Progress is divided into sequential screens and chapters, with mistakes sometimes causing comic failures or requiring a restart.
Plan your run
Observe the entire screen before acting, since many puzzles depend on timing and on the order in which objects are used.
Meet the cast
The careful and more obedient of the two goblins. He is generally the safer choice for precise interactions.
The impulsive and physically stronger goblin. His rough approach is useful in situations that Fingus cannot handle.
The missing prince whose rescue provides the game's central objective.
Before you begin
Inspect every object and character before committing to an action.
Keep track of which goblin performed each interaction.
Save before experimenting when the game allows it.
Gobliins 2: The Prince Buffoon is a graphic adventure game developed and published by Coktel Vision for DOS in 1992. It follows the goblins Fingus and Winkle as they search for the missing Prince Buffoon, traveling through eccentric fantasy environments filled with traps, creatures, and absurd characters. The game uses a mouse-driven, single-screen puzzle format. Unlike the first Gobliins, both protagonists are controlled together, and their contrasting personalities are central to solving problems. Its comic presentation, unusual logic, and animated scenes received attention from adventure-game players, although the deliberately unpredictable puzzles can be demanding.
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