Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person cockpit perspective, with optional external and trackside views. The main objective is to complete races faster than the opposition while following circuit rules and managing the car through practice, qualifying, and race sessions.
Players steer, accelerate, brake, change gears, and make pit stops. Championship progression links events across a season, while setup screens allow adjustments to items such as wings, suspension, gearing, tire choices, and fuel strategy. Weather and damage can make a race more difficult and reward careful driving.
Plan your run
Learn each circuit during practice and use qualifying to establish a competitive starting position. Begin with a stable car setup, then make one adjustment at a time so its effect is clear.
Brake in a straight line, avoid unnecessary kerb impacts, and plan pit strategy around fuel, tires, weather, and damage. Smooth inputs are usually faster and safer than aggressive corrections, especially during long championship races.
Before you begin
Use practice sessions to learn braking markers and gear changes.
Save a stable setup before experimenting with advanced adjustments.
Protect tires and avoid collisions because repairs and pit stops cost valuable time.
Geoff Crammond's Grand Prix 2 is a Formula One racing simulation developed by MicroProse Software and released for DOS in 1996. It builds on the original Grand Prix with more detailed car behavior, a broader selection of authentic circuits, improved presentation, and extensive race-management options. Players can compete in single races, full championships, qualifying sessions, and practice events while adjusting many aspects of a car's setup. The game is designed around technical driving rather than arcade handling, making braking points, tire behavior, weather, and consistency important. It was widely praised by contemporary players and critics for its depth and realism, and it became one of the most respected computer racing simulations of its era.
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