Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-on view of planetary landscapes and cave interiors. The spacecraft can rotate, thrust, and fire, while gravity changes its movement near planets and other bodies.
Objectives involve navigating separate areas, destroying targets, and returning safely or continuing to the next location. Fuel and limited control over momentum make route planning important; careless thrusting can leave the craft exposed or unable to maneuver.
Plan your run
Use short thrust bursts instead of holding acceleration continuously. Learn how the craft drifts after each maneuver, especially when approaching a planet or cave opening.
Prioritize targets only when the spacecraft is stable, and leave yourself a clear escape route. Conserve fuel by planning landings and avoiding unnecessary corrections.
Before you begin
Practice low-speed approaches near planetary surfaces; momentum is harder to correct close to obstacles.
Do not spend fuel merely to maintain position when a safer route is available.
Gravitar is a multidirectional arcade shooter built around piloting a small spacecraft through hostile planetary systems. The player explores caves and planetary surfaces, rotates the craft, applies thrust, and fires at defensive installations and other hazards while managing momentum and fuel. The DOS release preserves the distinctive physics-driven style associated with the game, although reliable version-specific credits and release details are not established here. Its design emphasizes precision rather than lengthy narrative progression: survival depends on controlling inertia, choosing when to land, and completing objectives before resources run out. Gravitar is remembered for combining vector-style shooting with gravitational flight, making it more demanding than a conventional fixed-screen shooter.
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