Fun School 2: For the Under-6s
DOSEducational
How it plays
Matches are viewed from behind the player, with the court extending toward the opponent. The objective is to win points through legal serves, ground strokes, volleys, and lobs while forcing errors or placing the ball beyond the opponent’s reach.
Players can compete in singles or doubles and choose among court surfaces with different playing characteristics. Progression is based on match results rather than a large campaign system; the main challenge comes from learning positioning, shot timing, and the behavior of each surface.
Plan your run
Move into a good position before the ball arrives instead of chasing it at the last moment. Use safer shots during long rallies, then change direction when the opponent is pulled wide.
Serve placement and net play are especially important in doubles. Adapt your pace and positioning to the court surface, and avoid approaching the net when your return leaves the opponent an easy passing angle.
Before you begin
Watch the ball and your player’s position together; late movement makes accurate returns difficult.
Use angles to move an opponent away from the center before attempting a winner.
In doubles, cover the open side of the court after your partner commits forward.
Great Courts 2 is a tennis sports game developed by Blue Byte for DOS and published by Ubisoft. It presents tennis from a behind-the-player perspective, combining straightforward arcade controls with a more deliberate simulation of serving, returning, positioning, and court coverage. The game offers competitive singles and doubles matches on different court surfaces, with rallies shaped by shot direction and timing. Its presentation is functional rather than lavish, but the range of match situations gives it more depth than a basic arcade tennis title. It is remembered as a solid early-1990s computer tennis game and as a notable follow-up to Great Courts.
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