Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an arcade racing perspective with straightforward steering, acceleration, and braking controls designed for quick reactions. Players select from several cars that can be upgraded between events, then compete on circuit-style road and off-road courses. Championship mode provides the main progression path, while Practice mode allows familiarization with tracks and car handling. Races include rival vehicles and traffic, so clean lines and obstacle awareness matter as much as raw speed. Only two tracks are available at first, and additional content is unlocked by advancing through championship play.
Plan your run
Use Practice mode to learn corner entry points and traffic patterns before attempting the Championship. Because the handling is arcade-oriented, braking early and accelerating out of turns is usually safer than forcing high-speed corrections. Prioritize consistent lap times over risky overtakes, especially on narrow sections where traffic can cause sudden collisions. If upgrades are available between races, focus on the parts that improve top speed and stability first. Since time pressure is a major factor, memorizing the fastest route through each circuit is more valuable than driving aggressively in every corner.
GT Racing 97 is a 1997 DOS racing game developed by French studio Blue Sphere and published by Ocean Software and infoMedia. It focuses on fast, arcade-style GT competition rather than strict simulation, with an emphasis on immediate handling, aggressive overtaking, and traffic-filled tracks. Players drive upgradeable sports cars through road and off-road circuits in Championship and Practice modes. The game was noted for its polished visuals and lively sound on contemporary PCs, while its limited time constraints and challenging progression made it a demanding but memorable European release.
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