Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Enter | Submit a typed command Commands are entered through the keyboard. |
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The game is primarily driven by typed terminal commands.
How it plays
The game is viewed through a simulated computer terminal. The objective is to investigate an unfamiliar system, discover useful commands and access points, and complete the underlying intrusion challenge.
Play consists mainly of entering commands and interpreting the system's replies. Progress comes from experimentation, remembering successful actions, and reaching areas that were not initially available. The game does not use a conventional stage-based structure or character-combat system.
Plan your run
Read every response carefully and keep track of commands that produce meaningful results. Treat unsuccessful inputs as clues about the system's vocabulary rather than repeating random guesses.
Map the connections and access steps as you discover them. Progress depends on recognizing patterns in the terminal's responses and applying successful commands in the correct context.
Before you begin
Record useful commands and system responses while exploring.
Use the terminal's feedback to refine your next input.
Expect experimentation and deduction rather than action-based gameplay.
Hacker is a command-driven computer adventure designed by Steve Cartwright and published by Activision for DOS in 1985. It combines puzzle solving, simulation, and adventure elements by presenting the player with a fictional computer system to explore. Rather than controlling a character in a conventional game world, the player types commands, examines responses, and gradually works out how the connected system functions. Its minimalist presentation was unusual for a commercial computer game, and the premise attracted attention for making unauthorized computer access the central challenge. Reception emphasized the novelty of its concept and interface, although the sparse instructions and trial-and-error structure could be demanding. Hacker is historically notable as an early game built around computer networks and intrusion.
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