Ippo Makunouchi
The protagonist, a determined featherweight boxer who begins his professional career after discovering his aptitude for boxing.
How it plays
Matches are presented from a side-view perspective, with two boxers moving around a ring and attacking from close or medium range. The objective is to win by knockout or judges’ decision while managing stamina, defense, and positioning.
Story-oriented progression follows Ippo’s boxing career through training and bouts against characters from the manga. Additional match formats, including competitive play, are available depending on the mode. Success requires combining punches, guarding, movement, and timed counters rather than relying on one attack.
Plan your run
Use movement and defense to create openings instead of attacking continuously. Watch the opponent’s rhythm, then answer missed punches with short combinations or counters.
Save stamina for decisive exchanges. Against aggressive opponents, retreat toward a safe distance, guard through their pressure, and attack after their combination ends. Against defensive boxers, vary punch timing and approach angles.
Meet the cast
The protagonist, a determined featherweight boxer who begins his professional career after discovering his aptitude for boxing.
A powerful and confident boxer from the Kamogawa Gym who serves as one of Ippo’s major mentors.
A technically skilled out-boxer and one of Ippo’s most important rivals.
An aggressive, hard-hitting featherweight rival known for his pressure and powerful punches.
A tall boxer with an unusual reach and a distinctive flicker-style attack.
Hajime no Ippo: The Fighting! is a Game Boy Advance boxing game developed by Treasure and published by Kodansha in Japan in 2003. It is based on George Morikawa’s Hajime no Ippo manga and follows aspiring boxer Ippo Makunouchi as he trains, competes, and faces notable rivals from the series. The game combines traditional boxing matches with character progression and story-focused events. Players must manage distance, choose punches carefully, defend against attacks, and exploit openings rather than simply striking repeatedly. Its compact presentation suits the handheld platform, while the recognizable cast and technical fighting system gave it a favorable reputation among fans of the source material, although its release was limited primarily to Japan.
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