Documented for this version

Which controls does this version use?

Actions

Harvest Moon: The Tale of Two Towns action controls
Control Pad
Move the player
A
Interact with people and objects
B
Cancel or make the player run
X
Use the equipped tool or item
Y
Open the rucksack
L
Cycle through available items
R
Cycle through available items
Touch Screen
Use menus and touch-screen farm features

Control notes

  • Button functions can vary by context and equipped item.

  • The Nintendo DS touch screen is used for several menus and farm-management interactions.

How it plays

How does Harvest Moon: The Tale of Two Towns play?

The game uses a top-down perspective with touch-screen features. Each day, the player manages a farm by tilling soil, planting and watering crops, harvesting produce, caring for animals, and gathering items in the surrounding areas.

The player can live in either Konohana or Bluebell and may gradually improve both villages by completing requests and participating in cooking festivals. Time passes while actions are performed, and stamina limits how much work can be done in a day. Crops, animals, recipes, tools, friendships, and marriage candidates develop over multiple seasons.

Plan your run

What is the best way to play Harvest Moon: The Tale of Two Towns?

Plan each day around stamina, travel time, and weather. Water crops early, then handle animals and requests before spending remaining time gathering or socializing.

  • Keep separate crop areas for reliable income and cooking ingredients.
  • Check village requests frequently; upgrades and useful items depend on completing them.
  • Save high-quality produce and cooked dishes for cooking festivals and relationship building.
  • Befriend villagers through regular conversation and gifts that match their preferences.

Meet the cast

Who are the key characters?

1

The Player

The customizable farmer who moves to the valley and works to reconcile the two villages.

2

Dirk

A traveling delivery worker and one of the possible marriage candidates.

3

Georgia

A cheerful livestock specialist from Bluebell and a possible marriage candidate.

4

Kana

A horse-loving villager from Bluebell and a possible marriage candidate.

5

Ash

A friendly animal breeder from Bluebell and a possible marriage candidate.

6

Nori

A quiet and capable villager from Konohana and a possible marriage candidate.

7

Raven

A reserved craftsperson from Konohana and a possible marriage candidate.

8

Oracle

A mysterious inventor and possible marriage candidate who lives near the mountain.

9

Harvest Goddess

A deity associated with the valley whose dispute with the Harvest King helps explain the villages' division.

10

Harvest King

A deity whose argument with the Harvest Goddess caused the cooking festivals to stop.

Before you begin

What should you know before playing?

  1. 1

    Use the storage system to keep seasonal crops, animal products, and ingredients instead of selling everything immediately.

  2. 2

    Cooking festivals and village requests are major sources of progression, so prepare materials before the event date.

  3. 3

    Upgrade tools when possible to reduce stamina use and improve farm efficiency.

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