The Player
The customizable farmer who moves to the valley and works to reconcile the two villages.
Documented for this version
Control Pad | Move the player |
|---|---|
A | Interact with people and objects |
B | Cancel or make the player run |
X | Use the equipped tool or item |
Y | Open the rucksack |
L | Cycle through available items |
R | Cycle through available items |
Touch Screen | Use menus and touch-screen farm features |
Button functions can vary by context and equipped item.
The Nintendo DS touch screen is used for several menus and farm-management interactions.
How it plays
The game uses a top-down perspective with touch-screen features. Each day, the player manages a farm by tilling soil, planting and watering crops, harvesting produce, caring for animals, and gathering items in the surrounding areas.
The player can live in either Konohana or Bluebell and may gradually improve both villages by completing requests and participating in cooking festivals. Time passes while actions are performed, and stamina limits how much work can be done in a day. Crops, animals, recipes, tools, friendships, and marriage candidates develop over multiple seasons.
Plan your run
Plan each day around stamina, travel time, and weather. Water crops early, then handle animals and requests before spending remaining time gathering or socializing.
Meet the cast
The customizable farmer who moves to the valley and works to reconcile the two villages.
A traveling delivery worker and one of the possible marriage candidates.
A cheerful livestock specialist from Bluebell and a possible marriage candidate.
A horse-loving villager from Bluebell and a possible marriage candidate.
A friendly animal breeder from Bluebell and a possible marriage candidate.
A quiet and capable villager from Konohana and a possible marriage candidate.
A reserved craftsperson from Konohana and a possible marriage candidate.
A mysterious inventor and possible marriage candidate who lives near the mountain.
A deity associated with the valley whose dispute with the Harvest King helps explain the villages' division.
A deity whose argument with the Harvest Goddess caused the cooking festivals to stop.
Before you begin
Use the storage system to keep seasonal crops, animal products, and ingredients instead of selling everything immediately.
Cooking festivals and village requests are major sources of progression, so prepare materials before the event date.
Upgrade tools when possible to reduce stamina use and improve farm efficiency.
Harvest Moon: The Tale of Two Towns is a farming and life-simulation role-playing game developed by Marvelous Entertainment for Nintendo DS and published by Natsume. The story centers on two neighboring villages whose former friendship has collapsed, leaving the Harvest Goddess and the player to help restore their relationship. Players choose a town, grow crops, raise livestock, cook meals, and form relationships with residents. The game is organized around seasonal routines, village requests, festivals, and gradual farm expansion rather than combat. Its dual-town premise and expanded cooking and animal systems received generally positive attention, although some criticism focused on slower pacing and repetitive daily tasks.
Catalog entry maintained by EmuGamers Editorial Team
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