Fun School 2: For the Under-6s
DOSEducational
How it plays
The board is viewed from above and is divided into connected hexagonal spaces. On a turn, a player selects one of their pieces and either creates a neighboring copy or jumps to a more distant legal space.
After placement, adjacent enemy pieces are converted. The objective is to control more spaces than the opponent when no useful moves remain or the board is filled. The central progression is positional rather than character-based: each move changes the available options for later turns.
Plan your run
Protect pieces near the center when possible, because central positions usually offer more future moves and capture opportunities. A copied piece increases territory but may also leave the original piece exposed to conversion.
Before moving, check every adjacent space around the destination. Capturing several opposing pieces at once is often stronger than gaining a single empty space, but avoid opening a path that lets the opponent surround your new position.
Hexxagon 2 is a DOS puzzle board game built around territorial control on a hexagonal playing field. Players place or move pieces to expand their positions and capture neighboring opposing pieces. Its rules are easy to learn, but selecting when to duplicate a piece and when to make a longer jump creates meaningful tactical decisions. The game is presented as a turn-based contest against another player or a computer opponent, depending on the version. Developer, publisher, release-year, and reception details for this DOS edition are not reliably documented, so those fields remain unspecified.
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