Ami
One half of Puffy AmiYumi. Ami uses her own attack style and helps navigate the game's platforming stages.
How it plays
The game uses a side-view platforming perspective. Ami and Yumi move through themed stages, defeat enemies with melee attacks, avoid hazards, collect items, and search for the route to the end of each level.
Stages are arranged as a linear adventure with boss encounters and character-specific abilities. Switching between Ami and Yumi is important for handling different obstacles and combat situations. Progress comes from clearing stages and advancing the rescue story.
Plan your run
Learn which character handles each obstacle or enemy most safely, and switch rather than taking unnecessary damage.
Explore each stage before rushing forward. Collectible items and safe routes are easier to manage when enemies are dealt with from a controlled position.
Save health for boss encounters by avoiding hazards and using attacks at close range only when the timing is clear.
Meet the cast
One half of Puffy AmiYumi. Ami uses her own attack style and helps navigate the game's platforming stages.
The other half of Puffy AmiYumi. Yumi has a distinct attack style and can be selected during the adventure.
The duo's manager, whose kidnapping sets the game's rescue adventure in motion.
Before you begin
Switch characters when an obstacle or enemy favors the other character's abilities.
Move carefully near pits and environmental hazards; the stages are compact but can punish rushed movement.
Use short attacks and reposition rather than repeatedly trading damage with enemies.
Hi Hi Puffy AmiYumi: Kaznapped! is a side-scrolling action platformer developed by Altron for the Game Boy Advance and published by D3Publisher in 2005. Based on the animated series, it follows musicians Ami and Yumi as they travel through colorful locations to rescue their manager, Kaz, after he is kidnapped. Players can switch between the two performers, each with distinct attacks and abilities, while fighting enemies and collecting items across compact stages. The game was aimed primarily at younger fans and received mixed critical attention: its cartoon presentation and accessible controls were recognized, while its short length and repetitive action were common criticisms.
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