Fun School 2: For the Under-6s
DOSEducational
How it plays
The main view presents Hillsfar and nearby areas from a top-down perspective. The objective is to complete quests, explore locations, gather information, and improve a single character rather than manage a full adventuring party.
Different activities use separate play styles: street movement and encounters, first-person dungeon exploration, archery contests, horse racing, and tavern games. Fighters, clerics, magic-users, and thieves have different abilities, and characters imported from other SSI Forgotten Realms games can begin with established statistics and equipment.
Progress comes from completing assignments, finding rewards, gaining experience, and purchasing or using better equipment. Combat and certain challenges depend heavily on real-time or action-based input.
Plan your run
Explore the city carefully and speak with available contacts before committing to a quest. Keep enough money for equipment and recovery, because failed action sequences can waste time and resources.
Choose activities that suit the character class. Thieves benefit from stealth-oriented tasks, while fighters are better prepared for direct combat. Imported characters can provide a stronger starting point, but learning the controls remains important because several challenges are action-based.
Before you begin
Save before entering a difficult quest or action sequence.
Use character import when a compatible SSI Forgotten Realms character is available.
Practice archery and horse racing before relying on them for progress.
Hillsfar is a 1989 fantasy role-playing game developed by Westwood Associates and published by Strategic Simulations, Inc. It is set in the Forgotten Realms city of Hillsfar and combines light character development with action-oriented challenges. Players can create or import a character and investigate local quests while earning experience, equipment, and money. The game is unusual for mixing top-down exploration with separate archery, horse-racing, tavern, and dungeon sequences. Contemporary reception recognized its variety and presentation, though the fragmented structure and limited role-playing depth made it less substantial than a traditional party-based adventure.
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