Fun School 2: For the Under-6s
DOSEducational
How it plays
Races use a top-down or elevated perspective, with the camera following the selected car around closed circuits. The objective is to finish ahead of the other competitors while managing corners, jumps, hazards, and vehicle damage.
Players choose from several cars and progress through events and tracks. Success depends on braking or releasing the accelerator before difficult turns, taking jumps cleanly, and using each vehicle's strengths effectively. The DOS version is designed primarily for keyboard-based arcade racing.
Plan your run
Learn each circuit before attempting to maximize speed. A clean line through corners is usually more valuable than entering a turn at full speed.
Use jumps and shortcuts cautiously, avoid unnecessary collisions, and select a car whose handling suits the track. In multiplayer races, defensive positioning can be as important as outright acceleration.
Before you begin
Brake early for tight corners and recover quickly after jumps.
Try different vehicles because their handling and speed characteristics vary.
Ignition is an arcade racing game developed by UDS and published by Virgin Interactive for DOS in 1997. It focuses on fast, exaggerated competition rather than realistic vehicle simulation. Players race compact cars through hazardous circuits filled with jumps, sharp turns, obstacles, and opportunities to use special abilities. The game supports competitive races and a range of selectable vehicles, each with different performance characteristics. Its bright presentation, aggressive handling, and emphasis on spectacle gave it a distinctive identity among mid-1990s PC racers. Reception was generally favorable for its speed and accessible arcade design, although its limited realism and relatively small scope made it less appealing to simulation-oriented players.
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