AM
A supercomputer that has destroyed humanity and keeps five survivors alive for endless psychological torment.
Documented for this version
Mouse | Point at objects, characters, and interface elements to explore, talk, inspect, and use items. |
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The DOS release is primarily controlled with a mouse.
Exact keyboard shortcuts may vary by version and configuration.
How it plays
The game is viewed from a two-dimensional, third-person perspective. Players explore hostile environments, examine objects, speak with characters, collect items, and solve inventory and logic puzzles. Each survivor receives a self-contained scenario shaped by personal fears, guilt, or moral weaknesses.
Progress depends on dialogue choices and behavior as well as puzzle solving. A hidden psychological profile tracks traits such as compassion, sanity, and violence, influencing events and endings. After completing the individual scenarios, the survivors face a final sequence intended to determine whether AM can be defeated.
Plan your run
Examine every object and exhaust important dialogue options before leaving an area. Many puzzles depend on specific psychological traits, so compassionate or aggressive choices can open different solutions rather than merely changing the final scene.
Keep multiple saves, especially before major conversations and irreversible actions. Observe each character’s fears and personal history, and avoid assuming that the most obvious violent solution is correct. The final outcome depends on the combined results of all five scenarios.
Meet the cast
A supercomputer that has destroyed humanity and keeps five survivors alive for endless psychological torment.
A guilt-ridden survivor whose scenario centers on grief, resentment, and responsibility.
A physically transformed former soldier struggling with rage, instinct, and the loss of his humanity.
A survivor confronting severe trauma and fears connected to exploitation and confined spaces.
An elderly scientist whose scenario reveals his wartime crimes and moral corruption.
A paranoid survivor whose scenario focuses on fear, distrust, and the search for escape.
Before you begin
Save before major dialogue choices and before entering new puzzle areas.
Try different moral approaches when a puzzle appears impossible.
Read item descriptions carefully; some solutions depend on character psychology.
I Have No Mouth, and I Must Scream is a 1995 DOS graphic adventure developed by The Dreamers Guild and published by Cyberdreams. It expands Harlan Ellison’s short story into a dark, psychological science-fiction horror experience. Players guide five survivors through separate nightmares created by AM, a supercomputer that has exterminated humanity but preserves a handful of people for torture. The game uses point-and-click exploration, environmental puzzles, dialogue choices, and multiple possible outcomes. Its mature themes and bleak atmosphere were unusual for adventure games of the period. Reception praised its writing, voice acting, and ambition, while some reviewers criticized its difficult puzzles and uneven interface. Harlan Ellison also provides AM’s voice.
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