Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The DOS version uses a mouse-driven interface; exact keyboard shortcuts may vary by release or manual.
How it plays
The strategic layer presents a galactic map where the player manages colonies, fleets, research, production, diplomacy, and territorial expansion. Colonies can be developed with buildings and defenses, while ships and military units require resources and technological investment.
When forces meet, battles are fought in real time from a tactical space view. The player assigns movement and attack orders, protects important vessels, and uses the capabilities unlocked through research. Campaign progress depends on securing systems, improving infrastructure, and completing scenario objectives.
Plan your run
Develop a stable economic base before expanding too quickly. Upgrade productive colonies and maintain defenses around important research and industrial worlds.
Research should support a clear military or economic plan rather than spreading investment across every branch. Before starting a major war, assemble fleets near the target, protect supply and production capacity, and avoid committing every ship to one battle.
Use diplomacy when it buys time, but monitor rival expansion and strengthen border systems before relations deteriorate.
Before you begin
Improve key colonies before founding or capturing too many additional worlds.
Keep separate defensive and offensive fleets so a surprise attack does not expose the entire empire.
Save before major diplomatic decisions and difficult tactical engagements.
Imperium Galactica is a science-fiction strategy game developed by Digital Reality and published for DOS by GT Interactive Software in 1997. It combines 4X-style empire management with real-time battles, asking the player to expand across a contested galaxy while developing colonies, researching technology, negotiating with alien powers, and defending strategic systems. Planetary administration and fleet construction are handled from a strategic interface, while combat shifts to a direct tactical view. The game was notable for attempting to blend several large strategy systems in one package and for its ambitious presentation. Contemporary reception generally recognized its scope and atmosphere, although its complexity, interface, and uneven pacing could make the campaign demanding for new players.
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