Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person viewpoint for space travel and combat, with story scenes and exploration presented through an adventure-game interface. The main objective is to advance through a linear campaign, investigate locations, collect or use relevant items, and survive encounters with hostile forces.
Progression is driven primarily by discovering the next narrative step rather than by character statistics or an open world. Combat sections require piloting, aiming, and responding to threats, while adventure sections depend on examining scenes and selecting appropriate actions. The balance between these modes varies by sequence.
Plan your run
Examine each scene carefully and try available interactions before leaving. Keep track of objects and narrative clues, because progression often depends on using the right item or choosing the expected action.
During combat sequences, prioritize survival and learn enemy attack patterns instead of treating every encounter as a race. Save frequently when the game permits it, particularly before unfamiliar action scenes or major story transitions.
Before you begin
Record important clues and item uses; the game gives limited guidance.
Approach combat sections cautiously and save before difficult sequences when possible.
Inca is a science-fiction adventure game developed by Coktel Vision and published by Sierra On-Line for DOS in 1992. It combines a historical-fantasy premise based on the Inca world with first-person space combat, exploration, and interactive-movie presentation. The player guides a young Inca hero through a conflict involving conquest, prophecy, and advanced technology, moving between narrative scenes and arcade-style encounters. Its unusual mixture of mythology, filmed sequences, and cockpit action gave it a distinctive identity among early-1990s computer adventures. Reception was mixed: the audiovisual presentation and ambition attracted attention, while the uneven interface and action sections were less consistently praised.
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