Indiana Jones
The archaeologist and player character, who investigates the adventure’s ancient mystery.
Documented for this version
The game is controlled primarily through typed text commands.
Exact keyboard shortcuts may vary by release or emulator and are omitted here.
How it plays
The game uses a first-person text-adventure presentation with illustrated scenes. Players type commands to move, inspect surroundings, talk to people, manipulate objects, and respond to hazards.
Progression follows a story-driven sequence of locations and puzzles. Important objects must be found and used in suitable situations, while incorrect actions can waste time or lead to failure. The game does not use an arcade combat system or separate multiplayer modes.
Plan your run
Read every description carefully and record unusual names, objects, and environmental clues. Try simple parser verbs such as LOOK, EXAMINE, TAKE, USE, OPEN, and TALK, but do not assume that a synonym will always be accepted.
Save before risky actions and before entering unfamiliar areas. If progress stops, revisit earlier locations and test whether a newly acquired object changes an old interaction.
Meet the cast
The archaeologist and player character, who investigates the adventure’s ancient mystery.
Before you begin
Use short, direct commands and inspect objects before attempting to use them.
Keep notes on locations, puzzle clues, and parser vocabulary.
Save frequently because some situations can make progress impossible.
Indiana Jones in Revenge of the Ancients is a 1987 interactive-fiction adventure developed by Angelsoft and published by Mindscape for DOS. It places Indiana Jones in an original archaeological mystery, presented through typed commands, descriptive text, and accompanying illustrations rather than arcade-style action. The player explores locations, examines clues, collects objects, and solves puzzles while guiding Jones through the story. Its design reflects the parser adventures popular during the period, requiring players to experiment with vocabulary and interpret written descriptions carefully. Reception was mixed: the licensed setting and atmosphere appealed to some players, while the sometimes restrictive parser and trial-and-error progression limited its accessibility.
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