Indiana Jones
The archaeologist protagonist, searching for the Holy Grail while trying to rescue his father.
Documented for this version
Left Mouse Button | Select a verb, object, character, inventory item, or destination. Used with the on-screen SCUMM interface. |
|---|---|
Right Mouse Button | Cancel the current selection or leave a context-sensitive interaction. The exact effect can vary by interface context. |
Keyboard | Enter text or operate interface commands when required. DOS keyboard support varies by game-screen function. |
A mouse is the primary documented input method for the DOS adventure interface.
The verb-and-object interface determines most actions; no combat button layout is required.
How it plays
The game is viewed from a third-person, side-on perspective across illustrated locations. Players select verbs, objects, characters, and inventory items to move Indiana, investigate scenery, talk to people, collect clues, and solve environmental puzzles.
The story follows a sequence of film-based episodes, including investigation, travel, infiltration, and the search for the Grail. Dialogue choices can affect encounters, and the IQ Point system rewards alternate or more inventive solutions. Progress depends on combining observations, conversation, and inventory items rather than on reflex-based action.
Plan your run
Examine every scene carefully and speak with characters more than once; important information is often revealed through specific dialogue choices.
Meet the cast
The archaeologist protagonist, searching for the Holy Grail while trying to rescue his father.
Indiana’s scholarly father and a key Grail researcher.
An archaeologist whose loyalties become important during the Grail investigation.
A wealthy patron whose interest in the Grail drives the expedition.
Indiana’s colleague and ally in the search for Henry and the Grail.
Before you begin
Use the verb list precisely; different verbs can produce different responses.
Record clues from conversations, especially information about the Grail and the expedition.
Save frequently before travel, confrontations, and major puzzle attempts.
Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game developed and published by Lucasfilm Games for DOS in 1989. It adapts the film Indiana Jones and the Last Crusade, placing players in the role of archaeologist Indiana Jones as he searches for the Holy Grail and confronts the forces pursuing it. The game uses a point-and-click interface, animated scenes, dialogue choices, inventory puzzles, and an optional scoring system based on clever solutions. Its flexible conversation system and multiple puzzle approaches were widely regarded as strong features, while its close relationship to the film made it especially appealing to fans. It remains one of Lucasfilm Games’ best-known adventure titles.
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