Oda Nobunaga
The powerful Sengoku warlord who serves as the central opposing force and the target of the player’s campaign.
How it plays
The player explores a top-down representation of Sengoku-era Japan, visiting towns, castles, villages, and other locations. The main objective is to strengthen the party, recruit useful allies, acquire equipment, and complete the preparations needed to challenge Nobunaga.
Battles are turn-based and focus on positioning, commands, techniques, and resource management. Progression comes from gaining experience, improving party capabilities, obtaining better equipment, and expanding the player’s network of support. The campaign is more open-ended than a linear dungeon adventure, so exploration and information gathering are important.
Plan your run
Explore broadly before attempting major confrontations. Visit towns and other settlements to gather information, recruit allies, and improve equipment rather than rushing toward Nobunaga.
Build a balanced party and conserve valuable resources between battles. Keep checking newly accessible areas as the campaign develops, since preparation and the strength of the player’s network are as important as individual combat ability.
Meet the cast
The powerful Sengoku warlord who serves as the central opposing force and the target of the player’s campaign.
Before you begin
Recruit and develop allies before taking on difficult battles.
Use towns and settlements as sources of information, equipment, and recovery.
Do not treat the campaign as a purely linear sequence of battles; exploration is essential.
Inindo: Way of the Ninja is a historical role-playing game developed and published by Koei. Set during Japan’s Sengoku period, it casts the player as a ninja seeking allies and power to oppose Oda Nobunaga. The game combines party-based exploration, town interaction, character recruitment, and turn-based battles with a broader strategic campaign. Its open-ended structure gives the player several ways to build a force, gather information, and prepare for the final confrontation. The game is known primarily among fans of Koei’s early Japanese computer RPGs, although its complex systems and limited English-language availability made it less widely recognized outside Japan.
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