Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-view perspective. The player guides the ninja rabbit through separate stages, moving across platforms, avoiding hazards, defeating enemies, and collecting useful items where available.
Progression is stage-based rather than hub-based. Success depends on reaching the end of each level while managing movement, enemy timing, and environmental obstacles. The DOS release does not have a documented multiplayer mode.
Plan your run
Treat each screen as a timing challenge rather than rushing forward. Check platform edges before jumping, and avoid contact with enemies or hazards whenever a safer route is available.
Because detailed level maps and reliable code lists are scarce, preserve lives by learning enemy patterns and using conservative movement. Record successful routes if playing from original DOS media.
Before you begin
Learn the timing of moving hazards before committing to a jump.
Explore carefully for useful items, but do not trade a life for an uncertain detour.
Keep a written note of difficult stage routes when replaying from original DOS media.
International Ninja Rabbits is a side-scrolling action platformer developed and published by MicroValue for DOS. It follows the earlier Ninja Rabbits and places its rabbit hero in a sequence of internationally themed stages. The core play style combines horizontal platforming, enemy encounters, jumping challenges, and collection-focused exploration. The game belongs to the colorful, low-budget shareware-era PC tradition rather than the more polished arcade platformers of the same period. Contemporary documentation and critical coverage are limited, so its historical reception is best described as obscure and mixed. Its main interest today is as an unusual DOS platformer and as a follow-up to one of MicroValue’s eccentric character games.
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