Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is played from a first-person cockpit view. Missions usually require the player to destroy enemy units, reach locations, defend assets, or complete other battlefield objectives before extracting or surviving.
The mech can move through three-dimensional environments, aim weapons independently within the cockpit view, and switch between available systems. Campaign progression advances through a series of missions, with equipment choices influencing how the machine handles different threats. Combat rewards managing distance, cover, ammunition, and the strengths of each weapon rather than firing continuously.
Plan your run
Study the mission objective before engaging every enemy; some scenarios reward reaching a location or protecting a target rather than total destruction.
Select weapons to match the expected range and target types. Preserve limited ammunition for heavily armored opponents.
Use terrain and buildings for cover, keep moving when exposed, and avoid allowing several enemies to attack from different directions.
Before you begin
Treat Iron Assault as a simulation first: learn weapon handling and movement before attempting difficult missions.
Save ammunition and avoid unnecessary fights when the objective allows a direct route.
Iron Assault is a 1995 DOS mech-combat simulation developed by DreamForge Intertainment and published by Virgin Interactive Entertainment. It places the player inside a heavily armed bipedal combat machine in a near-future science-fiction conflict. The game combines cockpit-based first-person combat with vehicle simulation, emphasizing weapon management, movement, and tactical positioning rather than simple run-and-gun action. Its campaign presents a sequence of missions set across urban, industrial, and military environments. Players can configure different weapons and equipment before entering battle, then fight opposing machines and conventional forces while completing objectives. Iron Assault received mixed-to-positive attention for its ambitious combination of mech combat and simulation systems, although its demanding controls and technical complexity made it less accessible than more straightforward action games of the period.
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