Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down or elevated course view to present each hole, with the player attempting to complete the selected layout in as few strokes as possible. A round is built around eighteen major-championship holes rather than a large campaign with extensive character progression.
Players choose clubs, judge distance and terrain, set shot direction and power, and account for hazards such as bunkers and water. The main progression comes from improving scores and learning the layouts; available modes and exact multiplayer options depend on the DOS release.
Plan your run
Study the lie and distance before selecting a club; a conservative shot is often better than attempting to reach the green through a hazard.
Use practice rounds to learn landing areas, then favor controlled power and accurate direction on approach shots. Treat putting as a separate skill and avoid leaving long downhill putts whenever possible.
Before you begin
Plan each shot around the next safe landing area rather than maximum distance.
Keep approach shots below the hole when the green slopes downhill.
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a DOS golf simulation developed by Sculptured Software and published by Accolade in 1988. It presents eighteen notable holes drawn from major-championship golf, allowing players to compete on layouts associated with professional tournament history. The game emphasizes shot planning, club selection, lie assessment, and careful control rather than arcade-style action. Its presentation is viewed as an early computer adaptation of the Jack Nicklaus golf brand, with a broad course concept and a technical approach suited to players who enjoy measured simulations. Historical reception generally recognized its detailed course selection and serious golfing focus, although its interface and pacing can feel dated by later standards.
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