Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person cockpit view. Missions require the pilot to fly through an operational area, identify or engage targets, manage weapons, and return safely when objectives are complete. Air combat and attacks against ground targets form the central activities.
Progression is mission-based rather than character-based. Players must learn aircraft handling, radar or target information, weapon selection, and situational awareness. The supplied DOS version may include multiple mission or play options, but undocumented mode details are omitted here.
Plan your run
Learn the aircraft’s response at different speeds before attempting difficult missions. Keep track of altitude, heading, and remaining fuel while approaching targets, and avoid spending all ammunition on the first engagement.
Use short, controlled corrections during combat instead of holding a turn continuously. Confirm the objective before leaving the area, and give priority to survival and mission completion over unnecessary victories.
Before you begin
Practice basic flight and weapon handling before attempting the main missions.
Monitor fuel, ammunition, altitude, and heading throughout each sortie.
Avoid prolonged turning fights when a brief attack and disengagement is safer.
JetFighter II: Operation Lightning Storm is a DOS combat flight simulation developed and published by Velocity, Inc. It places the player in the cockpit of a modern fighter aircraft and combines mission-based flying with air-to-air and air-to-ground combat. The game is presented from a first-person cockpit perspective, with emphasis on managing speed, weapons, navigation, and hostile contacts rather than arcade-style score chasing. As a follow-up in the JetFighter line, it expanded the series’ military scenario and mission focus. Its appeal came from offering a comparatively accessible representation of contemporary jet combat on home computers, although its dated graphics, demanding controls, and simulation-oriented presentation limited its audience. Reception was generally centered on its ambition and variety rather than technical polish.
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