Fun School 2: For the Under-6s
DOSEducational
How it plays
Each stage is viewed from the side on a single screen. The objective is generally to collect the required objects and reach the exit while avoiding hazards and managing the jetpack’s movement.
Players walk, fly, land on platforms, and interact with level elements. Stages are built around timing, careful positioning, and solving simple route puzzles. Progression comes from completing successive handcrafted levels; the available level set and any stage-specific rules depend on the Christmas Special version.
Plan your run
Use short bursts of thrust instead of holding the jetpack continuously. Land on stable platforms before changing direction, and study the entire screen before committing to a route.
Collect required objects methodically, then return to the exit only after checking for hazards and blocked paths. When a stage contains switches or moving obstacles, identify their effect before spending fuel on a difficult maneuver.
Before you begin
Survey the whole screen before flying into an unfamiliar area.
Prefer controlled taps of the jetpack to long, risky holds.
Treat hazards and narrow passages as timing puzzles.
Jetpack: Christmas Special is a holiday-themed DOS action platformer developed by Adept Software. It uses the series’ compact single-screen format, combining jetpack flight, platform navigation, object collection, and hazard avoidance. The player guides a small astronaut through handcrafted stages filled with blocks, obstacles, switches, fuel considerations, and seasonal visual touches. Its play style is deliberate rather than purely fast: thrust must be managed carefully, and many screens require a particular route or sequence of actions. Like other Adept Software releases, it was associated with the shareware-era PC game scene. Documentation about this special edition’s exact release history and distribution is limited, but it is generally regarded as a Christmas-themed variant for fans of the original Jetpack formula.
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