George Jetson
The playable protagonist and head of the Jetson household.
How it plays
The game is played from a side-on perspective. George moves through individual platforming stages, jumping across ledges, avoiding hazards, and dealing with enemies or environmental threats while progressing toward the level’s goal.
Progression is stage-based rather than role-playing oriented. Success depends on careful movement and timing; the DOS version does not provide a large set of documented modes or character-switching systems.
Plan your run
Treat each screen as a timing challenge rather than rushing forward. Watch enemy movement and identify safe platforms before committing to a jump.
Use conservative movement near hazards and repeat difficult sections to learn their timing. Because the game offers limited documented assistance systems, steady progress is more dependable than searching for undocumented shortcuts.
Meet the cast
The playable protagonist and head of the Jetson household.
The Jetsons: The Computer Game is a 1992 DOS platformer developed by The Sales Curve and published by Ocean Software. It adapts Hanna-Barbera’s futuristic animated sitcom into an action game centered on George Jetson. Players guide George through hazardous environments filled with platforms, obstacles, and enemies while working toward the stage objectives. The game uses a conventional side-view structure rather than a simulation of the television series’ technology or workplace comedy. Its reception was generally mixed: the recognizable license provided some appeal, but contemporary commentary commonly regarded the design and controls as less polished than stronger platform games of the period.
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