Fun School 2: For the Under-6s
DOSEducational
How it plays
Each round centers on a concealed word selected from the game's accepted vocabulary. The player enters a candidate word, then uses the reported number of matching letters to eliminate impossible answers.
Progress comes from choosing informative guesses, recording results, and narrowing the word list until the hidden answer can be identified. The DOS version's documented interface and control details are not sufficiently preserved to list confidently, and no distinct character or story mode is established.
Plan your run
Start with guesses that use common letters and avoid unnecessary repetition. Record every match count, because a zero-match result can eliminate several letters at once.
Compare candidate words against all previous results rather than focusing only on the latest guess. When the remaining possibilities share unusual letters, test those letters deliberately to separate the candidates.
Jotto is a computerized word-deduction puzzle for DOS based on the classic paper game. The player attempts to identify a hidden word by proposing words and examining how many letters they share with the answer, without relying on letter positions. Its appeal comes from logical elimination rather than action, graphics, or reflexes. The available DOS edition is documented as a word-game release, but its developer, publisher, release year, and broader critical reception are not reliably established in the surviving references. It is best understood as a compact single-player puzzle designed for repeated rounds and careful note-taking.
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