Dott
One of the playable rabbits.
Documented for this version
The DOS release supports keyboard play, but a dependable universal button mapping is not specified here.
How it plays
Jump 'n Bump uses a two-dimensional side view. Rabbits automatically move through a stage while players steer them and jump to avoid hazards or try to crush another rabbit from above.
Stages are compact arenas with platforms, slopes, gaps, and environmental dangers. The central objective is multiplayer elimination or score competition, depending on the match situation; there is no conventional inventory or experience system. The game is structured around individual rounds, with the winner determined by successful hits and survival.
Plan your run
Stay near platforms that give you room to change direction, and watch opponents rather than moving continuously toward them. A well-timed jump from below or the side is usually safer than attempting a late landing.
Use the stage layout to force opponents toward gaps or hazards. In multiplayer rounds, avoid crowded landing zones and wait for another rabbit to commit before attacking.
Meet the cast
One of the playable rabbits.
One of the playable rabbits.
One of the playable rabbits.
One of the playable rabbits.
Before you begin
Learn the timing of jumps before trying to attack aggressively.
Use platforms and hazards to limit an opponent's escape routes.
Short rounds work well when rotating several local players.
Jump 'n Bump is a freeware DOS platformer and local multiplayer party game developed by Brainchild Design. Players control colorful rabbits in compact, side-view stages where the main objective is to land on opponents from above. The game emphasizes quick reactions, simple movement, and chaotic competition rather than a conventional story or long campaign. Up to four players can compete on the same screen, making positioning and timing more important than exploration. Its bright presentation, cheerful sound, and immediately understandable rules helped it become a memorable multiplayer title among DOS freeware games. The small scope and repetitive objective are deliberate: matches are short, accessible, and suited to repeated play with friends.
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