Superman
A powerful Justice League member who relies on superhuman strength, flight-related abilities, and ranged attacks.
How it plays
The game uses a 2D side-scrolling perspective. Players advance through linear stages, defeat groups of enemies, collect items, and reach an end-of-stage confrontation.
Several Justice League members are available, and their different attacks make some encounters easier for particular heroes. The campaign focuses on clearing stages and boss battles rather than open exploration or branching progression.
Basic actions include walking, jumping, attacking, and using special abilities. Progress is stage-based, with new missions and tougher enemies appearing as the story advances.
Plan your run
Learn which hero handles each enemy type most efficiently. Ranged attacks can reduce risk against durable or airborne opponents, while strong melee attacks are useful when enemies are cornered.
Avoid rushing into large groups. Jump over attacks when possible, keep room to retreat, and save special abilities for bosses or crowded encounters.
Before a boss fight, clear nearby enemies and observe the boss's attack timing. Repeated short attacks followed by a retreat are generally safer than extended close-range exchanges.
Meet the cast
A powerful Justice League member who relies on superhuman strength, flight-related abilities, and ranged attacks.
A gadget-based hero whose combat style emphasizes trained attacks and equipment rather than superpowers.
An Amazon warrior who uses her strength, weapons, and distinctive close-range attacks.
A speedster who attacks rapidly and can move through stages faster than most other heroes.
A member of the Corps who uses energy constructs and ranged power attacks.
A winged warrior who combines aerial mobility with melee attacks.
A shapeshifting Justice League member with strength and unusual superhuman abilities.
The principal villain and leader of the opposition threatening the Justice League.
Before you begin
Use the hero whose attack range best matches the current enemies.
Keep moving in crowded areas so enemies cannot surround you.
Treat boss patterns as timing challenges rather than damage races.
Editorial context
A straightforward licensed superhero beat 'em up with a recognizable Justice League roster, but its repetitive combat limits its depth.
Justice League: Injustice for All is a side-scrolling action beat 'em up developed by Saffire and published by Midway Games for the Game Boy Advance in 2002. It is based on the DC Comics superhero team and the animated Justice League era, placing several heroes in a campaign against a coordinated group of supervillains. Players fight through linear stages, defeat ordinary enemies, and use each hero's distinctive powers to overcome stronger opponents. The game emphasizes direct combat and character switching over exploration or complex role-playing systems. Its portable presentation and broad roster made it a recognizable licensed action title, although contemporary reception was mixed, with criticism commonly directed at repetitive combat and technical limitations.
Catalog entry maintained by EmuGamers Editorial Team
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