Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is played from a helicopter cockpit perspective. Missions require the player to navigate operational areas, locate targets, attack ground units, and complete objectives while managing the Ka-50’s flight systems and limited weapons.
Progression is structured around individual missions rather than a role-playing system. Success depends on careful flying, target identification, weapon selection, and returning from engagements without exhausting ammunition or losing the aircraft. The simulation emphasizes procedure and situational awareness over rapid reflexes.
Plan your run
Learn the cockpit and flight model before attempting difficult combat missions. Fly conservatively, identify targets before firing, and avoid spending all available ammunition on low-priority targets.
Use terrain and distance to reduce exposure to enemy fire, and plan an exit route before beginning an attack. Mission objectives and survival are more important than unnecessary engagements.
Before you begin
Treat the game as a simulation: careful navigation and target identification are essential.
Keep an escape route and conserve ammunition for mission-critical targets.
Ka-50 Hokum is a DOS combat flight simulation developed by Simis and published by Psygnosis. It is built around the Soviet Ka-50 attack helicopter, presenting a demanding cockpit-oriented experience rather than an arcade action game. The game combines mission-based helicopter combat with navigation, weapons management, and aircraft handling. Its historical reception was mixed: reviewers generally recognized its ambition, technical presentation, and depth, while also noting a steep learning curve and less accessible controls than more arcade-focused helicopter games.
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