Fun School 2: For the Under-6s
DOSEducational
How it plays
Kaissa uses a top-down chessboard perspective. The objective is to defeat the opposing side by checkmating its king, while legal moves, captures, checks, castling, promotion, and other standard chess rules govern play.
The game supports chess matches rather than a staged adventure. Depending on the version and selected options, players may face the computer or another human, choose sides, and adjust play conditions or difficulty. Progression is match-based: there are no documented characters, items, experience levels, or campaign unlocks.
Plan your run
Develop minor pieces early, fight for the center, and castle before the king becomes exposed. Avoid moving the same piece repeatedly in the opening unless there is a concrete tactical reason.
Before every move, check captures, checks, and direct threats for both sides. In the endgame, activate the king and advance passed pawns carefully; when using a computer opponent, review lost games to identify tactical oversights.
Kaissa is a chess program for DOS centered on standard one-on-one chess play against the computer or another player. Its core appeal is analytical rather than narrative: the player studies the board, develops pieces, protects the king, and attempts to force checkmate within the rules of orthodox chess. The available documentation does not reliably identify the original developer, publisher, or a verified release year for this DOS version. As a result, its historical reception and distribution details are unclear. It is best regarded as a period chess utility and strategy game, with the quality of play determined mainly by its chess engine, interface, and available difficulty settings rather than by character progression or audiovisual presentation.
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