King Graham
The player character and king of Daventry, who travels to Kolyma in search of the woman from his vision.
Documented for this version
Arrow Up | Move north |
|---|---|
Arrow Down | Move south |
Arrow Left | Move west |
Arrow Right | Move east |
Enter | Submit a typed command |
Most interaction is performed by typing English commands in the parser.
The supplied controls describe the DOS version, not emulator key mappings.
How it plays
The game uses a first-person illustrated view with Graham represented on the screen. Players move through Kolyma, examine scenery, collect objects, talk to characters, and type commands such as LOOK, TAKE, or USE to solve puzzles.
Kolyma is divided into several connected regions with multiple routes and optional discoveries. Progress depends on finding the right items and satisfying characters' requests. Points are awarded for important solutions, while incorrect actions can cause death and require a restore or restart.
Plan your run
Explore each region carefully and record locations that seem inaccessible; several paths open only after an earlier task is completed.
Save frequently before entering dangerous areas. Try non-destructive actions first, keep useful objects rather than discarding them, and use LOOK and TALK commands whenever a scene or character changes.
Meet the cast
The player character and king of Daventry, who travels to Kolyma in search of the woman from his vision.
The young woman Graham seeks and a central figure in the game's final objective.
A powerful witch who rules a kingdom in Kolyma and gives Graham a series of dangerous tasks.
A witch living in a cave who becomes involved in Graham's search.
A benevolent fairy who helps oppose Lolotte and provides important story context.
Before you begin
Save before experimenting with unfamiliar objects or entering hazardous areas.
Search thoroughly; important items may be hidden in scenery or behind apparently minor interactions.
The game contains dead ends and sudden deaths, so maintain several rotating save files.
King's Quest II: Romancing the Throne is a graphic adventure developed and published by Sierra On-Line for DOS in 1985. It follows King Graham after the events of the first game as he searches the magical land of Koly must rescue and court a mysterious woman seen in a vision. The game combines illustrated exploration, typed-parser interaction, item puzzles, and occasional arcade-style hazards. Its open-ended map, fairy-tale setting, and sometimes dangerous puzzle solutions reflect Sierra's early adventure design. Contemporary and later players generally regarded it as a substantial improvement over the original King's Quest, although its parser and risk of sudden death can feel demanding by modern standards.
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