Documented for this version

Which controls does this version use?

Actions

King's Quest VI: Heir Today, Gone Tomorrow action controls
Mouse left button
Select an interface command, object, character, or destination.

The DOS version supports mouse-based point-and-click control.

Arrow keys
Move the on-screen pointer or navigate selectable interface elements.

Keyboard operation is available, but exact behavior can vary with the active interface context.

How it plays

How does King's Quest VI: Heir Today, Gone Tomorrow play?

The player guides Alexander through illustrated locations from a third-person perspective. Exploration, conversation, and item collection drive the adventure, while the interface provides commands for looking, walking, talking, taking, and using objects.

Progression depends on solving environmental puzzles, learning information from residents, and combining inventory items in the correct situations. Several choices affect the route and ending, and some puzzles have alternate solutions. The game includes an introduction sequence followed by free exploration of the islands.

Plan your run

What is the best way to play King's Quest VI: Heir Today, Gone Tomorrow?

Examine each new screen and speak with every available character before committing to a route. Keep useful objects instead of discarding them, and record clues about names, passwords, geography, and local customs.

Save often in separate slots before major conversations, dangerous encounters, and irreversible item use. The game contains dead ends and multiple endings, so revisit locations after important story developments and try alternative solutions when a puzzle appears blocked.

Meet the cast

Who are the key characters?

1

Prince Alexander

The protagonist and former prince of Daventry, who travels to the Green Isles to rescue Cassima.

2

Princess Cassima

The princess of the Green Isles and Alexander's beloved, whose intended marriage is central to the plot.

3

Vizier Abdul Alhazred

Cassima's adviser, who has seized control of the Green Isles and serves as the main antagonist.

4

Saladin

A large winged lion who guards the palace and can become an important ally.

5

Shamir Shamazel

A powerful genie whose knowledge and magical nature are involved in Alexander's quest.

Before you begin

What should you know before playing?

  1. 1

    Save before entering unfamiliar areas or using a unique item.

  2. 2

    Look at objects and scenery carefully; visual clues often identify the correct solution.

  3. 3

    Explore alternate routes because some choices lead to different endings.

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