Prince Alexander
The protagonist and former prince of Daventry, who travels to the Green Isles to rescue Cassima.
Documented for this version
Mouse left button | Select an interface command, object, character, or destination. The DOS version supports mouse-based point-and-click control. |
|---|---|
Arrow keys | Move the on-screen pointer or navigate selectable interface elements. Keyboard operation is available, but exact behavior can vary with the active interface context. |
How it plays
The player guides Alexander through illustrated locations from a third-person perspective. Exploration, conversation, and item collection drive the adventure, while the interface provides commands for looking, walking, talking, taking, and using objects.
Progression depends on solving environmental puzzles, learning information from residents, and combining inventory items in the correct situations. Several choices affect the route and ending, and some puzzles have alternate solutions. The game includes an introduction sequence followed by free exploration of the islands.
Plan your run
Examine each new screen and speak with every available character before committing to a route. Keep useful objects instead of discarding them, and record clues about names, passwords, geography, and local customs.
Save often in separate slots before major conversations, dangerous encounters, and irreversible item use. The game contains dead ends and multiple endings, so revisit locations after important story developments and try alternative solutions when a puzzle appears blocked.
Meet the cast
The protagonist and former prince of Daventry, who travels to the Green Isles to rescue Cassima.
The princess of the Green Isles and Alexander's beloved, whose intended marriage is central to the plot.
Cassima's adviser, who has seized control of the Green Isles and serves as the main antagonist.
A large winged lion who guards the palace and can become an important ally.
A powerful genie whose knowledge and magical nature are involved in Alexander's quest.
Before you begin
Save before entering unfamiliar areas or using a unique item.
Look at objects and scenery carefully; visual clues often identify the correct solution.
Explore alternate routes because some choices lead to different endings.
King's Quest VI: Heir Today, Gone Tomorrow is a fantasy graphic adventure developed and published by Sierra On-Line for DOS in 1992. Prince Alexander travels to the Land of the Green Isles after learning that Princess Cassima is in danger, beginning a quest shaped by exploration, conversation, item use, and difficult choices. The game uses Sierra's point-and-click interface with illustrated screens, character animation, and optional mouse or keyboard control. Its story supports multiple routes and endings, including solutions that reward careful observation and compassionate decisions. It was widely regarded as one of the strongest entries in the King's Quest series, praised for its writing, atmosphere, memorable locations, and improved accessibility compared with earlier parser-driven adventures.
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