Documented for this version

Which controls does this version use?

Actions

Knights and Merchants: The Shattered Kingdom action controls
Left Mouse Button
Select units, buildings, or interface commands
Right Mouse Button
Issue movement or contextual orders
Mouse Wheel
Scroll the map when supported by the DOS setup

Availability can depend on the configured mouse driver.

Control notes

  • The game is primarily controlled with the mouse.

  • Exact keyboard shortcuts can vary by manual, release, or DOS configuration.

How it plays

How does Knights and Merchants: The Shattered Kingdom play?

The game uses a top-down, isometric perspective. Players establish settlements, assign workers, gather raw materials, process goods, construct buildings, and maintain food and equipment supplies. Roads and delivery routes are essential because resources must move between farms, workshops, storage buildings, and military facilities.

Campaign missions combine economic objectives with defense and conquest. Players recruit and equip several troop types, form groups, issue movement and attack orders, and fight battles in real time. Progression comes from completing missions and expanding access to buildings, workers, weapons, armor, and increasingly capable military forces.

Plan your run

What is the best way to play Knights and Merchants: The Shattered Kingdom?

Plan the settlement around short, direct roads between production buildings, storage, and the castle. Keep enough workers in farms and food-processing buildings before expanding the army.

Scout before committing troops, protect supply routes, and avoid exhausting experienced soldiers in unnecessary fights. Build military infrastructure early in missions that are likely to trigger attacks, and keep reserve food, weapons, and armor available for replacements.

Before you begin

What should you know before playing?

  1. 1

    Keep roads clear and use direct routes so carriers spend less time walking.

  2. 2

    Produce food, weapons, and armor before recruiting a large army.

  3. 3

    Save before major expansions or offensives because missions can punish poor logistics.

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